It's possible to discover new skills or more powerful versions of existing abilities, as well as badge tokens to exchange for even more powerful items at particular sellers. Determined by the random loot gods to give you with brand new abilities is somewhat lame, but you can at least sell the ones you don't want or use them to upgrade present skills. Overall it is an addictive system which can help maintain excitement even when you're much greater level.
You eventually get to decide on a subclass, which is actually just any of the other classes you desire. You will gain all the passives from the ability tree, but can't use any of their actual skills so you should pick something that complements your main class nicely. That having been said, you are able to switch to and play any main course on any character just by talking to the trainer in the main lobby and shifting over.
Trying out other classes this manner is helpful, however I found myself preferring to make new characters to specialize in different courses instead of switching back and forth I have an original stock of quests and Client Orders to carry on as well as a separate visual identity and separate private bank storage.The wait is over for Phantasy Star Online 2's Episode 5. There's a new story, updated features and even a new course to enjoy.
Sega has been hyping up the game's next stage with bonuses and rewards for a while, but now there's even more. Episode 5 seems like a significant departure from Episode 4, as there are a lot of new items to encounter along with a new, high level cap of 90 to achieve. The first Scion Class, Hero, is here. Unlike regular courses, there are prerequisites to unlock Scions, and they tend to play otherwise. To play Hero, you must get any two level 75 classes before talking to Cofy to unlock it.
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